Then and Now: Classic Games vs. Modern Counterparts
What does this video make you think of? What does it make you feel? If you’re in your mid-twenties to […]
What does this video make you think of? What does it make you feel? If you’re in your mid-twenties to […]
The number one golden rule of business: Always have a contract. Contracts help clarify business relationships on paper and provide
Ever heard of the phrase, “Player retention is the key to success”? When developers focus on engagement and acquiring players
As a launch title for the Nintendo Switch, Zelda: Breath of the Wild has boosted the discussion of freedom of
So you’re going to a game convention. Fantastic, that’s a great way to meet new people! Oh, but wait .
This week’s guest: Tyler Bushnell, creator of the Polycade arcade machine. Topics discussed: What makes for a successful Kickstarter
Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a
Mobile app analytics are a key part of what is needed to improve many aspects related to your games on
Unless you’re a game scriptwriter or narrative designer, chances are that writing doesn’t come to mind often. However, it plays
Consider the following scenario: you’re working on a game, and it’s going to take a while. You’ve already launched a
We’ve heard it time and time again. Players asking why game developers are relying so much on patches to make
This week’s episode is a special discussion panel all about game writing: What it is, what it means, and
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There
So, you’re thinking of joining a game jam over the weekend? Did you know there’s more than one type of
Today’s guest post is co-authored by Nikola “Mentoluptus” Banko and Vlatko “Wladisha” Goljevacki of Black Olive Games. A lot of
Jobs in gaming aren’t like others. In fact, jobs in games are creative, demanding, exciting and intense. They’re filled with
Bethesda Softworks is known for their RPGs set in fictional lands, during different time periods—for instance, the Elder Scrolls series
As game mechanics and ideas progress, developers constantly improve on how user interfaces in games work. Many video games rely
This week’s guest: Lucas Molina, developer of Painter’s Guild and Roguemance! Topics discussed: How game development in Brazil is
With internet and cloud access almost everywhere, pulling an excellent team together from every corner of the known universe has