Deep Sixed: An Interview with Little Red Dog Games’ Ryan Hewer
We recently had a chance to talk with Ryan Hewer of Little Red Dog Games about Deep Sixed, which just […]
We recently had a chance to talk with Ryan Hewer of Little Red Dog Games about Deep Sixed, which just […]
Today’s guest post is by Jackie Boyeston from Mega Cat Studios. Video games and novels have a long-shared history. In
This week’s guests: Ernani Rocha and Bashar Saade of the indie studio Turtle Juice. Topics discussed: Conducting a successful
There’s nothing better than finishing up game development and getting ready to launch. All of the tweeting, extensive blogging, and
As part of our mission here at Black Shell Media, we believe in being on the cutting edge of innovation in
As the Content Marketing Specialist here at Black Shell, I deal with community on a daily basis. A huge part
This week’s guest: Kate Edwards, the Executive Director of the International Game Developers Association Topics discussed: What it is
It’s astonishing how many game developers have no idea when to send Steam Keys out. Some send them before the
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game
Scenario: you’re an indie developer with limited means/resources trying to make a game that players love. To make things a
Remember when you were growing up and one or both of your parents used to question your gaming? Questions like
A while back, we discussed classic vs. modern gaming. The changes, the differences in both content and motivation behind the industry
This week’s guest: Joel Esquilin and Marcus Maulucci of Glowlime Games. Topics discussed: How Glowlime Games is educating the
If you’re a teenager right now, you’re probably always hearing about how important education is. Career building and financial stability
Nuclear Throne is a top-down roguelike shooter that does many things right for the genre. It is an extremely challenging
It’s a science fiction and fantasy series created by Hironobu Sakaguchi and developed by Square Enix. It’s the largest RPG
This week’s guest: David Sirlin, founder of Sirlin Games and creator of Fantasy Strike. Topics discussed: How the competitive
Keeping up constant motivation when developing games as an indie developer can be one of the hardest tasks you come
I had a chance to talk to Dan Mitre who runs community at EA. He’s a totally awesome dude and
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs