Your horror game sucks.
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be […]
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be […]
Here’s the understatement of the year: being a game developer isn’t for the faint of heart. You have to work
Twitter. A simple concept of uniting businesses, bloggers, writers, game developers, artists and more has proven fruitful. Why is that?
This is a cross post from the critically acclaimed author, developer and creator Nathan Meunier. Thanks Nathan! Inspiration for your game dev
Playdead, the indie developers behind the critically acclaimed Limbo, released Inside, their second game, at the end of last month. And
10 years ago, Twitter’s CEO Jack Dorsey created the first tweet: “just setting up my twttr.” Since then, 320 million
When you go to a conference, like the GDC, or especially E3, you’ll quickly notice how triple A is the
As any business MBA with an MBA in business will tell you, company morale and a comfortable office atmosphere are
The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream
We’re working with Billy to promote his game Sword of the Guardian on Greenlight, and asked him some questions about his experience
In life, there are only a handful of interpersonal connections that truly leave a mark on a person: the ones
If you make games, then it’s safe to say you’re also a player. Call it research. So, when you hear
Feeling tired? Do you find yourself procrastinating excessively? Do you feel like nothing you do matters? You might feel like
The Legend of Zelda series, spanning 30 years, 27 games, 11 platforms, and one epic sense of adventure, has come
Move aside Charles Martinet, this year’s E3 Gaming celebrity is Shigenori Soejima- the oh so very talented character designer for
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few
E3 has been good to developers and gamers this year, hasn’t it? We saw new technology, new games, cross-play, tournaments,
Horror is a well-established genre within the indie gaming community. It could even be argued that it was one of
Getting Started You’ve probably got some great ideas for your game: a compelling storyline, an interesting art style and whatever
One question that indie developers commonly ask is “how do I come up with a narrative for my game?” Many