The two categories of gaming immersion, or How I Became a VR Fanboy in 10 Minutes
If you asked a thousand random gamers what they thought the biggest gaming buzzword of the last few years was, […]
If you asked a thousand random gamers what they thought the biggest gaming buzzword of the last few years was, […]
We’re working with Jeremy Jones and his team at Feudant Interactive to promote their new game, Sky Trader. Check it
On the sixth episode of Indie Insider, host Logan Schultz sits down with independent author and game developer Nathan
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
Clustertruck has a simple premise: Travel through a level as a bodiless entity bunnyhopping across the top of trucks at
Seeing numbers like Pokemon Go’s 100 million downloads can make you feel like you can easily get a slice of that
If you are older than five you know what Pokemon are, but it is safe to assume that there are
Call of Duty, as far as I can remember, has never lost steam when it came to sales, activity and
Video games have normally been the enemy parents have fought against so their children can go outside and play like,
We’re working with Systence Games to promote their Greenlight campaign for The Maestros, their new multiplayer RTS arena game. Check
Audio is the most immersive development tool you have at your disposal. It achieves a level of engagement with users
These days, movie-licensed games don’t usually offer much when it comes to unique and refreshing game play and experiences. Games
On the fifth episode of Indie Insider, host Logan Schultz sits down with the couple behind the indie development
Weapons have been a very important in video games since the very beginning (Space Invaders could be considered one of
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
While money won’t solve all of your problems, it sure cuts down on a lot of them! Problems such as:
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
Going for the direct approach, there’s some must-do’s in game development you have to get going on before you can
This post by Gary Burchell originally appeared on the Abandon Ship game blog. “From a ‘Proper Job’ to Indie” is
A few months back, our own Katie Conigliaro wrote a piece about the top 5 digital collaboration tools for remote