Your horror game sucks.
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be […]
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be […]
Here’s the understatement of the year: being a game developer isn’t for the faint of heart. You have to work
This post first appeared on the Engage Pixel blog. Thanks James for letting us cross-post! I’ve been read a few
This one simple trick will make it a snap to publish bad writing! Editors hate it (though without it they’d
Getting your game through Steam’s Greenlight system is a difficult task. It is something that you need to build a
We’re working with Joseph Bussey and his team at Skirmish Entertainment on their project End Of The Mine on Kickstarter
Being able to network effectively and build long-lasting, solid relationships can be invaluable, especially as an indie game developer. Having
The product is so good, it’ll sell itself. That’s “organic growth.” Reality check: Your product––be it a game, an app or a
Nathan Meunier just launched his title This Book Is A Dungeon with us as his publisher! We’re super excited to
When developers write feature lists, they usually write a sort of brag sheet showing off everything unique they did for
Early access is the big new craze, and allows developers to be able to start monetizing their game project well