by Raghav Mathur | Mar 30, 2017 | Blog, Interview
I had the pleasure of connecting with Carolina Ravassa, the voice actor for Sombra in Overwatch, at SXSW this year. We grabbed some drinks and chatted for a little while. I’ve picked out some of the best sections of the interview we recorded and transcribed them...
by Jerrod Bacon | Oct 26, 2016 | Uncategorized
Using a perspective from within your game’s story is an incredibly ingenious way to interact with your audience, as well as have them participate in the lore of your game or simply follow and get hyped, keeping their attention on your product. The character of Sombra...
by Joel Silalahi | Aug 9, 2016 | Blog, Game Design, Writing
Today we leave the minimal dialogue discussed in Part One that was used to create a meaningful narrative and instead take a gander at Blizzard’s approach of minimal in-game media to portray a compelling and effective narrative. Let’s talk about Overwatch!...