by Jennifer Mendez | May 7, 2018 | Blog, Writing
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested, and generally disappointed when I complete a video game. However, I do find solace in knowing there is hope for a game lacking in plot. My hope is found in...
by Jerrod Bacon | Jan 29, 2018 | Blog, Game Design, Game Development, Marketing
I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting slightly stale to no fault of its own—I don’t normally play mobile games. However, since late October I have been playing more as things within the event have grabbed my...
by Dorian Karahalios | Jan 8, 2018 | Blog, Game Design, Game Development, Writing
Battleships of foreign metals and humming plasma scream overhead and skyscrapers collapse in upon themselves. A mother stands in the rubble clutching her young, frightened daughter to her chest. While she may be the key to saving all of humanity from the alien...
by Jennifer Mendez | Nov 12, 2017 | Blog
The following article was written by Jackie Boyeston from Mega Cat Studios and BSM’s own Jennifer Mendez. Video games and novels have a long-shared history. In fact, like so many new technologies, it was in science fiction that video games were first...
by Jennifer Mendez | Sep 19, 2017 | Blog, Game Design, Writing
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed out lore crafting experience for the player to enjoy. It’s just much easier to create a singular story for a game than it is to create all...