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We’re All in This Together: How to Build a Cohesive, Collaborative Team

by Jennifer Mendez | Aug 1, 2017 | Blog, Game Development

Developing a great game can be quite a challenge nowadays, because there are many things you have to take into account. One of these things is your team. Let’s be real, there’s no such thing as the “perfect” game development team. Your goal should be...

The Hurdles of Working Remotely (And How You Can Clear Them)

by Tania Jensen | Apr 2, 2017 | Blog, Business, Game Development

With internet and cloud access almost everywhere, pulling an excellent team together from every corner of the known universe has become more than just a far-off dream. This is reality—and that means that everything comes with a price. Figuring out how to best deal...
Hats on Hats on Hats, Man: Wearing Multiple Hats as a Game Designer

Hats on Hats on Hats, Man: Wearing Multiple Hats as a Game Designer

by Rocky Kev | Mar 10, 2017 | Blog, Business, Game Development

There’s something beautiful about being a indie developer. Freedom. Creativity. Flexibility. The feeling of not having a boss micromanage everything you do the moment you step into work. It’s a fantastic feeling. Just a few quick questions: Did you trademark...

The Minecraftian Narrative: Part 1

by Black Shell Media | Feb 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website.   Minecraft’s capacity for simple, direct, consumer-level editing of the 3D world has brought upon revolutions in game design and has joyously...
Talk to Me, Baby: How to Ensure Clear Communication Within Your Team

Talk to Me, Baby: How to Ensure Clear Communication Within Your Team

by Tania Jensen | Oct 3, 2016 | Blog, Game Development

A few months back, our own Katie Conigliaro wrote a piece about the top 5 digital collaboration tools for remote teams. The internet has revolutionized how we communicate and has allowed collaborations between teams that wouldn’t have been possible in the past. This...
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