Creating a “Good” Villain: A Miniature Guide on Evil Character Crafting
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested, and generally disappointed […]
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested, and generally disappointed […]
The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames.
The following article was written by Jackie Boyeston from Mega Cat Studios and BSM’s own Jennifer Mendez. Video games and
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there
For the sake of background and proving the strength of my argument, let me begin this article by saying I
Today’s guest post is by Jackie Boyeston from Mega Cat Studios. Video games and novels have a long-shared history. In
Unless you’re a game scriptwriter or narrative designer, chances are that writing doesn’t come to mind often. However, it plays
This week’s episode is a special discussion panel all about game writing: What it is, what it means, and
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There
Today’s guest post is co-authored by Nikola “Mentoluptus” Banko and Vlatko “Wladisha” Goljevacki of Black Olive Games. A lot of
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. In the
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there
Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Minecraft’s capacity
Today’s guest post by Jon Denton, video game critic and consultant, originally aired on Jon’s YouTube channel as a video.
In Part 1 of Pumpkin Spice Plotte, I introduced the first four of the seven basic plots: Overcoming the Monster,
There comes a time for every indie game dev where they reach the point where they have to string together
So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls