by Jennifer Mendez | May 7, 2018 | Blog, Writing
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested, and generally disappointed when I complete a video game. However, I do find solace in knowing there is hope for a game lacking in plot. My hope is found in...
by Jennifer Mendez | Apr 16, 2018 | Blog, Writing
The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames. The Big Bad looms over the cowering village leader. “Do you know why I’m here?” asks the Big Bad. The village leader rubs his singed gray facial...
by Jennifer Mendez | Nov 12, 2017 | Blog
The following article was written by Jackie Boyeston from Mega Cat Studios and BSM’s own Jennifer Mendez. Video games and novels have a long-shared history. In fact, like so many new technologies, it was in science fiction that video games were first...
by Jennifer Mendez | Sep 19, 2017 | Blog, Game Design, Writing
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed out lore crafting experience for the player to enjoy. It’s just much easier to create a singular story for a game than it is to create all...
by Jennifer Mendez | Aug 23, 2017 | Blog, Writing
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a sudden, the narrative is a little off, the story doesn’t seem to align properly, or worse: there isn’t a story at all. Oops. While there...