by Daniel Doan | Apr 9, 2017 | Blog, Game Design, Game Development
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There needs to be a depth of actions that your player must go through in order to make the game more impactful. Games that focus solely on story can seem a bit...
by Dan Hartnack | Feb 16, 2016 | Game Design, Game Development
Over the past few years, “open world” games have become more of a standard go to for developers who want to convey the feeling of a living environment around the players. Developers focus on the “bigger is better” model but then fail to fill...