by Jennifer Mendez | Oct 29, 2018 | Blog, Game Design, Game Development
Star Wars: The Old Republic. World of Warcraft. Even the controversial Star Wars Battlefront II. Games that are either entirely based around online multiplayer, or that feature a multiplayer mode, are pretty common. But there’s a reason why there are far more...
by Alex Cicala | Mar 8, 2017 | Blog, Game Development
If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox is designed to compensate for movement of a character, lag experienced in network play and register hits from enemy projectiles to help the...
by Black Shell Media | Nov 23, 2016 | Developer Spotlight, Game Development, Interview
Here at Black Shell Media, we find ourselves extremely lucky to build relationships with a wide array of developers from different backgrounds. Each and every one of our developer friends took very different routes to end up where they are today: published and...
by Michael Murphy | Apr 26, 2016 | Blog
Often players use time in between matches as a segment in which they do not have to pay attention. Maybe play a mobile game or make a sandwich- anything to not have to just sit around in the lobby. As developers, we need to make a better use of this time. We don’t...
by Alan McInnes | Apr 4, 2016 | Game Design
It wouldn’t be far fetched to assume that most people who have played video games have at one point, played a video game with a friend sitting next to them on the couch. While this was certainly far more prevalent before the advent of the online multiplayer...