by Alan McInnes | Mar 23, 2016 | Blog
With the increased amount of people looking to sink a bit of spare time into gaming, the “Free to Play” market of video games has gained so much traction that it now is responsible for around 1/3rd of all revenue within the games industry. Unfortunately,...
by Melanie Thomas | Jan 15, 2016 | Blog, Business, Game Design
Designing a game that is able to pay for itself and then some is a challenge that many developers face; no team wants to cut content in favor of budgeting, but it’s often a necessary chore. However, the audience’s burgeoning expectations for content forces both the...