Growing Your Feedback Pool: How to Build a Community of Beta Testers
There are a few things to consider when you set out to build a strong group or community of beta […]
There are a few things to consider when you set out to build a strong group or community of beta […]
The independent developer community is under many pressures as it is, and Valve may have plans to unintentionally make it worse.
On the twenty-second episode of Indie Insider, host Logan Schultz sits down with Chris Solarski, video game artist and
On the twenty-first episode of Indie Insider, host Logan Schultz sits down with Ryan Hewer, founder of Little Red
User interface design is quite a challenging task for game developers. The UI is what a player will refer to
The above image is a rarity. I meet my team face-to-face maybe four times a year, tops. For the past
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or
A question plagues most people in the gaming industry, from amongst many players and media outlets to also developers. That question
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers
I received a comment on a previous article where I listed a group of engines and tools ranging from paid and
RPG Maker is a toolkit that allows developers, whether professional or amateur, to create elaborate role playing games. It’s a similar
In modern game development, it is very important to manage the versions of your game. It can also be called
Unity is a cross platform game engine used to develop video games for PCs, mobile devices, consoles, and websites. It
On the eighth episode of Indie Insider, host Logan Schultz sits down with one of the co-founders of Crash
With the advent of the internet, social networks, and community forums, it has become a challenge to endure public opinion.
Clustertruck has a simple premise: Travel through a level as a bodiless entity bunnyhopping across the top of trucks at
With the ever-increasing numbers of people playing games, there is an increasing number of players who want to start a discussion
The last ten years in game development have been quite the rollercoaster with the constant update to game engines, the ever-growing
The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream