by Alex Cicala | Dec 26, 2017 | Blog, Game Design, Game Development
You can pick any game, pick out some mechanics, and what do you know—they exist in many other games. The reason for this is developers usually borrow ideas and mechanics from other games. Some might call this stealing, and the title of this article would suggest as...
by Alex Cicala | Nov 8, 2017 | Blog, Game Development, Technology
There are no bones about building a computer for game development. Many indie developers don’t plan on building a computer the first time they start making games. Many use the system they already have, whether it is a outdated low tier Macintosh laptop or a...
by Alex Cicala | Oct 19, 2017 | Blog, Business, Marketing
Playerunknown’s Battlegrounds is an early access battle royale game that pits one player against 99 other people on one map. Being an early access title can be a deterrent for many players, but this hasn’t stopped it from becoming one of the fastest growing...
by Black Shell Media | Sep 11, 2017 | Blog, Business, Game Design, Indie Insider, Interview
Indie Insider Indie Insider #51 - Zhenghua Yang, Founder of Serenity Forge Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 10 seconds 00:00 / 55:13 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window |...
by Alex Cicala | Sep 6, 2017 | Blog, Game Design, Technology
There are various elements that make up the player experience within video games. Visuals, story, level design, and audio all meld collectively to facilitate and assemble an atmosphere that players can enjoy. Each of these elements can be talked about at length, but I...