by Jerrod Bacon | Jan 29, 2018 | Blog, Game Design, Game Development, Marketing
I have been playing Pokemon Go for a while now as my new phone supports it. It has been getting slightly stale to no fault of its own—I don’t normally play mobile games. However, since late October I have been playing more as things within the event have grabbed my...
by Katie Conigliaro | Aug 18, 2017 | Blog
It can be easy to get caught up in your own project when you’re up to your knees in concept art and code. And there’s nothing inherently wrong with that. Losing yourself in the world of your own game is one of the best parts of being a game dev, after all....
by Jerrod Bacon | Aug 9, 2017 | Game Design, Uncategorized
Recently, I started playing Final Fantasy XIV: A Realm Reborn after years of a personal grudge against Massively Multiple Online games. The quests of this game have made me realize how, over the years, the MMO genre has been changing. My MMO experience bounces between...
by Black Shell Media | Apr 7, 2017 | Blog, Guest Post, Writing
Today’s guest post is co-authored by Nikola “Mentoluptus” Banko and Vlatko “Wladisha” Goljevacki of Black Olive Games. A lot of games have appeared lately that feature lots of reading and navigating through conversations (Shadowrun,...
by Raghav Mathur | Mar 28, 2017 | Blog, Game Design, Marketing
I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available to me to improve the games I put out. One thing that every business school class will teach you is that a good product fulfills a certain need of the...