by Raghav Mathur | Jul 16, 2016 | Blog, Game Design
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be scared. You put me in a dark dungeon and make me have a conversation with my tormentor. You make me run down a long hallway and let me turn around and see the zombie...
by Raghav Mathur | Jun 16, 2016 | Blog, Game Design, Game Development, Interview
We’re working with Christopher Brendel on his project Lifestream, now on Greenlight, and had the chance to ask him a few questions. 1) Tell us a little about yourself! My name is Christopher Brendel, I am an independent game developer (one of the...
by Dorian Karahalios | Mar 19, 2016 | Blog, Game Development, Writing
Light stabs in through the gaps in the Venetian blinds as our heroine creeps slowly past the window, her footsteps gentle against the plush carpet of this foreign house’s living room. All is silent, save for the tic tic ticking of an analog clock and our heroine’s...
by Thomas Ponce de Leon | Oct 14, 2015 | Blog, Game Design, Game Development
Our mind plays a lot of tricks on us. Our subconscious seeps through the cracks of our mind and can distort our vision to the truth. Through lights, sounds, and the unknown we fear things we normally wouldn’t if we knew all the details. That ugly green sweater in the...