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Balancing Act – Gameplay and Story in Roguelikes

Balancing Act – Gameplay and Story in Roguelikes

by Alex Cicala | Jul 25, 2017 | Blog, Game Design

Stories within video games are an element that takes up a decent amount of what a player will experience. Developers design gameplay to support a story while others will do the opposite, sacrificing the story instead. A middle-ground would be to find a balance between...
Learning with the Great: Pokemon Gaming Levels

Learning with the Great: Pokemon Gaming Levels

by Jerrod Bacon | Oct 14, 2016 | Game Design, Game Development

If you are older than five you know what Pokemon are, but it is safe to assume that there are still people who haven’t played any Pokemon games—fight that urge you rebel you! The people who refuse to play this series of games do so, I feel, because it also has a large...

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