by Alex Cicala | Jan 17, 2017 | Blog, Game Design, Game Development
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or emulate the real world itself. It’s fine to have large scale maps, but sometimes it’s hard to balance or is not appropriate for all...
by Black Shell Media | Jan 16, 2017 | Blog, Business, Indie Insider, Interview
Indie Insider Indie Insider Podcast #18 - The Nintendo Switch Panel Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 53:28 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 53:28...
by Alex Cicala | Jan 10, 2017 | Blog, Game Development
A question plagues most people in the gaming industry, from amongst many players and media outlets to also developers. That question is, “Who are developers making games for?” Are we making games for us or for the players? Some people take this topic seriously, which...
by Alex Cicala | Jan 6, 2017 | Blog, Game Design, Game Development, Marketing
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers an avenue to accelerate the process of getting their games into shape, past the beta stage and released as version 1.0. The downside to having Valve supply...
by Jennifer Mendez | Dec 30, 2016 | Blog
Should video games and movies be fueling one another? That’s the question of the day, since IGN reported that the Assassin’s Creed film design impressed Ubisoft and would more than likely help influence the next installment in the game series. Just a few...