Indie Insider Podcast #25 – David Mullich, Veteran Game Producer and Designer
On the twenty-fifth episode of Indie Insider, host Logan Schultz sits down with David Mullich, an industry veteran who […]
On the twenty-fifth episode of Indie Insider, host Logan Schultz sits down with David Mullich, an industry veteran who […]
On the twenty-second episode of Indie Insider, host Logan Schultz sits down with Chris Solarski, video game artist and
This post is Part 3 of a three-part series outlining how to network at a gaming convention. In Part 1,
This article is Part 2 a 3-part series on networking at a convention. Check out Part 1 to discover what to do before a
Last year’s Game Developers Conference had 26,000 industry professionals under one roof. That’s a heck of a lot of networking
Call of Duty, as far as I can remember, has never lost steam when it came to sales, activity and
This one simple trick will make it a snap to publish bad writing! Editors hate it (though without it they’d
We’re working with Joseph Bussey and his team at Skirmish Entertainment on their project End Of The Mine on Kickstarter
Being able to network effectively and build long-lasting, solid relationships can be invaluable, especially as an indie game developer. Having
The product is so good, it’ll sell itself. That’s “organic growth.” Reality check: Your product––be it a game, an app or a
Aristotle said, “We are what we repeatedly do. Excellence, then, is not an act, but a habit.” With that in
You’re tired and miserable. You’ve stayed up until 5AM trying to figure out why your build keeps crashing. The last