by Raghav Mathur | Jul 16, 2016 | Blog, Game Design
No, seriously. It sucks. You know why? Your horror game sucks because you try and tell me how to be scared. You put me in a dark dungeon and make me have a conversation with my tormentor. You make me run down a long hallway and let me turn around and see the zombie...
by Dan Hartnack | Apr 15, 2016 | Blog, Game Development, Interview
This past week I had the pleasure of interviewing Patrik Dekhla who works for Frictional Games, the developers of games such as SOMA and Amnesia: The Dark Decent. Patrik took the time to answer some of my questions about what it is like being employed in the gaming...