by Dorian Karahalios | Mar 19, 2016 | Blog, Game Development, Writing
Light stabs in through the gaps in the Venetian blinds as our heroine creeps slowly past the window, her footsteps gentle against the plush carpet of this foreign house’s living room. All is silent, save for the tic tic ticking of an analog clock and our heroine’s...
by Melanie Thomas | Feb 29, 2016 | Blog, Game Design
Find a style and stick with it Whenever games are looked back upon for their visuals, there’s usually a single element that players can name to summarize the experience. Paper Mario’s unique handling of 2D objects in a 3D environment, or even Ori and the Blind...
by Yixin Li | Jan 20, 2016 | Blog, Game Development
Many games get their start as a brilliant idea imagined by a developer or producer. Unfortunately, a brilliant idea is as far as most games get, thanks to a lack of resources, planning, or will. However, if you do get past the initial set of psychological hurdles,...