3 RPG Lessons from Final Fantasy
It’s a science fiction and fantasy series created by Hironobu Sakaguchi and developed by Square Enix. It’s the largest RPG […]
It’s a science fiction and fantasy series created by Hironobu Sakaguchi and developed by Square Enix. It’s the largest RPG […]
This week’s guest: David Sirlin, founder of Sirlin Games and creator of Fantasy Strike. Topics discussed: How the competitive
Keeping up constant motivation when developing games as an indie developer can be one of the hardest tasks you come
I had a chance to talk to Dan Mitre who runs community at EA. He’s a totally awesome dude and
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs
What does this video make you think of? What does it make you feel? If you’re in your mid-twenties to
The number one golden rule of business: Always have a contract. Contracts help clarify business relationships on paper and provide
Ever heard of the phrase, “Player retention is the key to success”? When developers focus on engagement and acquiring players
As a launch title for the Nintendo Switch, Zelda: Breath of the Wild has boosted the discussion of freedom of
So you’re going to a game convention. Fantastic, that’s a great way to meet new people! Oh, but wait .
This week’s guest: Tyler Bushnell, creator of the Polycade arcade machine. Topics discussed: What makes for a successful Kickstarter
Design risk. This is the basic idea that your game might completely suck on release. Okay, so you have a
Mobile app analytics are a key part of what is needed to improve many aspects related to your games on
Unless you’re a game scriptwriter or narrative designer, chances are that writing doesn’t come to mind often. However, it plays
Consider the following scenario: you’re working on a game, and it’s going to take a while. You’ve already launched a
Consulting companies are a very common type in the software development world. One day, one company decides to outsource the development
We’ve heard it time and time again. Players asking why game developers are relying so much on patches to make
This week’s episode is a special discussion panel all about game writing: What it is, what it means, and
If you are creating a story built on sequences of quests, you’ll need to think beyond script and storyline. There
So, you’re thinking of joining a game jam over the weekend? Did you know there’s more than one type of