by Connor Selinske | Aug 16, 2016 | Blog, Game Design
It’s difficult to design space for players. When you go to create your perfect game, you might complete some of your best work, then have it playtested to find that, well, it just didn’t work for players. Often, this is because there wasn’t room for...
by Connor Selinske | Aug 5, 2016 | Blog, Game Design
Back when video games were just getting truly started, there was only one way for the average person to play them: arcade cabinets. And because the aim of video games, then and now, was to make money, arcade cabinets were designed to suck up as many coins as possible....