Match Queue Time Doesn't Have to be Dead Time

Often players use time in between matches as a segment in which they do not have to pay attention. Maybe play a mobile game or make a sandwich- anything to not have to just sit around in the lobby. As developers, we need to make a better use of this time. We don’t...

Game Development 101: Just in Time

Time is a strange thing. As the ages have gone by, we have come to understand time in ways completely unimaginable to some of our ancestors.  We have to power to rebuild the past and craft the future of the worlds of our games in almost an infinite number of ways. We...