by Jerrod Bacon | Jan 21, 2017 | Blog, Game Design, Writing
The setup: four people around a table comparing numbers on a sheet and the result of a dice roll. Sitting in front of them is the person pulling the smoke and mirrors around the players, showing them the Land of Oz. This group, together, tells a great story of heroes...
by Black Shell Media | Dec 23, 2016 | Blog, Game Design, Game Development
Playtesting is one of the most important things to do in order to bring a game to market. After all, feedback is the lifeblood of a project. Unfortunately, the people that you want playtesting your game the most—normal, everyday players—don’t necessarily know how to...
by Dorian Karahalios | Dec 2, 2016 | Game Design, Writing
In every experience, there is a lesson to be learnt, and nowhere is this more true than when one decides to embark on the long journey of becoming a Game Master (or Dungeon Master). While there are many similarities between video games and tabletop roleplaying...
by Abhinav Narain | Nov 11, 2016 | Blog, Game Design, Game Development
(All images in this article are official concept art assets to the game and were obtained from the official website of Star Wars: Edge of the Empire) In a tabletop setting, players work with each other and a designated GM (Gamemaster) to collectively create an...