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Learning from the great Super Mario, Part 2: Implementing and Testing Skills

by Jerrod Bacon | Aug 4, 2016 | Blog, Game Design

Last week in Part 1 we learned about the using simple mechanics and about various level design concepts from the Super Mario franchise. This week we will learn about how to implement those mechanics and designs, and later, we’ll cover how Nintendo tests their...

Learning from the great Super Mario! Part 1: Mechanics and Level Design.

by Jerrod Bacon | Jul 28, 2016 | Blog

After more than a dozen titles from the Super Mario franchise, it is clear that Nintendo has perfected their formula. There are several things we could learn from the franchise as a whole, but I want to focus on one or two that are the most prevalent to us developers...

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