by Connor Selinske | Aug 16, 2016 | Blog, Game Design
It’s difficult to design space for players. When you go to create your perfect game, you might complete some of your best work, then have it playtested to find that, well, it just didn’t work for players. Often, this is because there wasn’t room for...
by Abhinav Narain | Jul 31, 2016 | Blog, Game Design, Writing
World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a gaming experience opens up a vast range of possibilities for storytelling lore exploration. As players, the more immersed we are in the backstory,...
by Black Shell Media | Nov 16, 2015 | Blog, Game Design
Human decision making is based upon values. A decision to eat breakfast is based upon values, such as enjoying food or even just living. This is no different in the virtual reality of a video game. Deciding to move a block in Tetris would be based upon how a player...