by Alex Cicala | Jul 25, 2017 | Blog, Game Design
Stories within video games are an element that takes up a decent amount of what a player will experience. Developers design gameplay to support a story while others will do the opposite, sacrificing the story instead. A middle-ground would be to find a balance between...
by Black Shell Media | Jun 12, 2017 | Blog, Game Design, Game Development, Indie Insider, Interview
Indie Insider Indie Insider #38 - Rich Vreeland, Disasterpeace Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 67:09 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window | Duration: 67:09 |...
by Alex Cicala | Apr 28, 2017 | Blog, Game Design
Nuclear Throne is a top-down roguelike shooter that does many things right for the genre. It is an extremely challenging game that sports a depth that may surprise some. I like to normally compare Nuclear Throne to another game, Spelunky. I feel it is very similar in...
by Black Shell Media | Apr 3, 2017 | Blog, Game Development, Indie Insider, Interview
Indie Insider Indie Insider #29 - Lucas Molina, Painter's Guild/Roguemance Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 56:51 Subscribe Share RSS Feed Share Link Embed Download file | Play in new window |...