by Daniel Doan | Apr 23, 2017 | Blog, Game Design
Keeping Players Coming Back Retention, retention, retention. Even if it’s just for fifteen minutes or a few hours, retention needs to be encouraged. If you can think of any reason to keep your players coming back, make them. Players usually jump back into a game...
by Jennifer Mendez | Jan 1, 2017 | Blog
What do Kratos, Duke Nukem, and the entire cast of Gears of War have in common? Over-the-top masculine themes, for starters. They absolutely love killing things, moving around weirdly (they must be getting stuck on their huge muscles), and making things go boom. But...
by Black Shell Media | Dec 23, 2016 | Blog, Game Design, Game Development
Playtesting is one of the most important things to do in order to bring a game to market. After all, feedback is the lifeblood of a project. Unfortunately, the people that you want playtesting your game the most—normal, everyday players—don’t necessarily know how to...
by Jennifer Mendez | Jun 29, 2016 | Blog, Game Design, Game Development
In life, there are only a handful of interpersonal connections that truly leave a mark on a person: the ones with your family, your friends, your partner, career leaders that aid your goals, and your connection with the playable character in a video game. Funny,...