by Alex Cicala | Apr 19, 2017 | Blog, Game Design
As a launch title for the Nintendo Switch, Zelda: Breath of the Wild has boosted the discussion of freedom of choice and exploration elements in video games. This becomes more apparent once you realize who Nintendo usually markets their products too, a very wide age...
by Jennifer Mendez | May 15, 2016 | Blog, Game Design, Game Development
In the beginning stages of development, you may find this question rattling around in your mind – is your game concept better executed as open world, or more linear? By now, you probably know that some games lend themselves well to both forms, while others...
by Dan Hartnack | Feb 16, 2016 | Game Design, Game Development
Over the past few years, “open world” games have become more of a standard go to for developers who want to convey the feeling of a living environment around the players. Developers focus on the “bigger is better” model but then fail to fill...