by Jennifer Mendez | May 21, 2018 | Blog, Game Design
That’s right, we’re talking about that 1986-2016 side-scrolling action-adventure series that spawned a bunch of copycat games and made up 50 percent of the inspiration behind the Metroidvania genre (the other 50 percent being Castlevania, of course) . ....
by Black Shell Media | Sep 16, 2017 | Blog, Game Design, Guest Post
Today’s guest post is by Ishaan Sahdev. At E3 2017, Nintendo confirmed that both kinds of Metroid games fans know and love would be making a return in the near future. Metroid: Samus Returns, a remake of the side-scrolling Metroid II on the original Game Boy, is...
by Jerrod Bacon | Jan 12, 2017 | Blog, Game Design
As we have discussed Metroidvania games recently, it would be a great time to introduce another series of articles I am interested in writing that I am titling “Deep Dive,” where we can take a closer inspection of a genre, game series or even particular...
by Jennifer Mendez | Jan 8, 2017 | Blog, Business
Slain: Back from Hell. Death’s Gambit. Salt & Sanctuary. These Metroid-style games, better dubbed as Metroidvania, get plenty of attention from players and are always highly anticipated. Despite having dropped off the planet for a while, they eventually made...
by Jerrod Bacon | Dec 17, 2016 | Blog, Game Design, Game Development
Once upon a time, the nostalgia bombs Castlevania: Symphony of the Night and Super Metroid gave birth to an entirely new sub-genre of games, and as indie developers, it is up to us to preserve this genre so a new generation of gamers can enjoy it and, more...