by Alex Cicala | Jan 20, 2017 | Blog, Game Design, Game Development
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in those titles. The problem with that is for independent developers, getting access to the skillset and technology used in those games is harder....
by Alex Cicala | Jan 17, 2017 | Blog, Game Design, Game Development
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or emulate the real world itself. It’s fine to have large scale maps, but sometimes it’s hard to balance or is not appropriate for all...
by Alex Cicala | Dec 5, 2016 | Blog, Game Development
Level design in game development is an amazing experience. Creating the world in which a player experiences the game’s events is a major highlight and an even more so for an artist that specializes in creating levels. There are many ways to approach level design...
by Jerrod Bacon | Jul 28, 2016 | Blog
After more than a dozen titles from the Super Mario franchise, it is clear that Nintendo has perfected their formula. There are several things we could learn from the franchise as a whole, but I want to focus on one or two that are the most prevalent to us developers...