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The Dialog Miniguide: Writing for Voice Acting and World Building That Doesn’t Suck

The Dialog Miniguide: Writing for Voice Acting and World Building That Doesn’t Suck

by Jennifer Mendez | Apr 16, 2018 | Blog, Writing

The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames. The Big Bad looms over the cowering village leader. “Do you know why I’m here?” asks the Big Bad. The village leader rubs his singed gray facial...

Speak Some Evil: The Secret to Good Video Game Dialogue (Part 2)

by Abhinav Narain | Aug 1, 2016 | Blog, Game Design, Writing

“The Last of Us” – 2013 (Image Source)   In Part One of our discussion, we identified that the secret to good video game dialogue was no dialogue wherever possible. We also examined how many video games that don’t have any dialogue at all...
Reading Between the Lines: What Passive Storytelling Teaches Us—Part 1, Submerged

Reading Between the Lines: What Passive Storytelling Teaches Us—Part 1, Submerged

by Joel Silalahi | Jul 30, 2016 | Blog, Game Design, Writing

Everybody knows about big AAA games, with stories befitting a box office motion picture: Telltale’s The Walking Dead for example, or Uncharted 4: A Thief’s End by Naughty Dog. They’re praised for their powerful and compelling narrative. The pace, the...

Speak No Evil: The Secret to Good Video Game Dialogue (Part 1)

by Abhinav Narain | Jul 25, 2016 | Blog, Game Design, Writing

“Journey” – 2012 (Image Source)   The world of fiction writing is diverse—stories, today, are being told in a plethora of mediums, including video games. That being said, no matter what platform audiences will be experiencing your story through,...
Writing 201: Dialog for Voice Acting

Writing 201: Dialog for Voice Acting

by Dorian Karahalios | Apr 25, 2016 | Blog, Game Development, Writing

Lots of writers love spinning yarns, weaving words, and waxing poetic. Many of us are guilty for being given a line and taking a paragraph (or two!) We’re at home when our writing shows up as words on the screen and we love complex, witty, dialog. However, when that...

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