by Jennifer Mendez | Sep 21, 2016 | Blog
So, you spend an average of 2+ years working on a game and it’s finally ready to launch. It would be fantastic, if only this other game wasn’t hogging up the spotlight. Believe it or not, it happens. Consider Overwatch and Battleborn. All people could do was compare...
by Alex Cicala | Sep 4, 2016 | Blog, Game Design, Game Development
The most rewarding challenge for any developer is to create a game that gives the player a large range of control over their choices within an environment and have those choices affect their gameplay over the course of the game. A genre which follows this is the...
by Michael Murphy | Nov 10, 2015 | Blog
How fast should your plot points flow? What is the perfect balance of action and rest? These questions are all elements of pacing- the intensity of your game. Proper pacing allows you as the developer to not have to crank your game to max every level, which could lead...