by Black Shell Media | Dec 10, 2016 | Game Design
This is a guest post by Jeff McKinley. Even in games with heavy RPG elements, enemies tend to have more influence on how players interact with a game than the options the players choose for their characters. Differences in the recurring strategies players use, or...
by Alan McInnes | Mar 9, 2016 | Game Design
Unfortunately, many franchises less than gracefully handled the single biggest evolution in modern game design; the introduction of 3D gameplay. While you could certainly proclaim Sonic the Hedgehog 3 as a good game, you’d be hard pressed to find as many people...