by Yixin Li | Feb 25, 2016 | Blog, Game Design
One of the biggest problems for many single player games is that the plot of the game doesn’t quite feel right. Sometimes, the plot can be totally incoherent and unsatisfying, which can derail your gaming experience. A good way to solve this problem is to make sure...
by Dorian Karahalios | Feb 22, 2016 | Blog, Writing
The village has been set ablaze, its once calm mountain vista transformed into a horizon of ash and flickering flames. The Big Bad looms over the cowering village leader. “Do you know why I’m here?” asks the Big Bad. The village leader rubs his singed gray facial...
by Yixin Li | Feb 10, 2016 | Blog, Game Design
Wait, What? “Ludonarrative dissonance” is a fancy term for the gameplay not matching a game’s narrative. To use an example, it would be when cutscenes don’t follow the rules of the game. There are many games which use scripted events to drive the narrative and...