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From Past to Future: A History and Present Look at Game Writing

From Past to Future: A History and Present Look at Game Writing

by Jennifer Mendez | Nov 12, 2017 | Blog

The following article was written by Jackie Boyeston from Mega Cat Studios and BSM’s own Jennifer Mendez. Video games and novels have a long-shared history. In fact, like so many new technologies, it was in science fiction that video games were first...

5 Books You Should Read If You Want to Be A Great Developer

by Jennifer Mendez | Sep 21, 2017 | Blog, Business, Game Design, Game Development

What do beginners and industry veterans have in common? They all want to be great developers. Yes, even seasoned professionals need to seek constant improvement and challenges. The learning never quite stops, especially in this field. There are many resources out...
One Easy Technique for Improving Your Game Via Simple Research

One Easy Technique for Improving Your Game Via Simple Research

by Raghav Mathur | Mar 28, 2017 | Blog, Game Design, Marketing

I’ve been thinking a lot recently about market research, and how I, as a game producer, can use data available to me to improve the games I put out. One thing that every business school class will teach you is that a good product fulfills a certain need of the...
Indie Insider Podcast #22 – Chris Solarski, Author of Interactive Stories and Video Game Art

Indie Insider Podcast #22 – Chris Solarski, Author of Interactive Stories and Video Game Art

by Black Shell Media | Feb 13, 2017 | Blog, Business, Indie Insider, Interview

Indie Insider Podcast - Black Shell Media Indie Insider Podcast #22 - Chris Solarski, Author of Interactive Stories and Video Game Art Play Episode Pause Episode Mute/Unmute Episode Rewind 10 Seconds 1x Fast Forward 30 seconds 00:00 / 66:50 Subscribe Share Apple...
The Lusty Argonian Maid & Other Tales: A Cheatsheet to In-Game Lit

The Lusty Argonian Maid & Other Tales: A Cheatsheet to In-Game Lit

by Dorian Karahalios | Jan 5, 2017 | Blog, Game Development, Writing

So, you’re well on your way in the development process. You’ve got a really solid core gameplay loop, the controls are tight and fun, the music is bouncin’, and your main storyline is doing pretty well. But there’s something else you want to add to your game. You...

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