The Intricacies of Lore Creation
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed […]
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed […]
Guest: Tobias Sjögren, CEO of White Wolf Entertainment, a sister company to Paradox Interactive. Topics discussed: Tobias’ story of
Today’s guest post is by Ishaan Sahdev. At E3 2017, Nintendo confirmed that both kinds of Metroid games fans know
As the gaming industry expands, the amount of developers cropping up and the increase in the amount of gaming being
Today’s guest post is by Antonio Perez, Executive Director for Gamer Society. Looking back through the years, I feel very
Guest: Zhenghua Yang, Game Developer and Founder of Serenity Forge, an indie video game publishing studio. Topics discussed: An
I’d known it for a while. I’d felt it whenever picking up my trusty, blue controller. I would play a
There are various elements that make up the player experience within video games. Visuals, story, level design, and audio all
Guest: Nolan Bushnell, Founder of Atari and father of the video game industry. Nolan Bushnell has also co-founded companies
There is a distinct “news beat” that game companies follow for their launch, and once you notice these beats, you’ll
There you are, sitting at your work space and staring blankly into the abyss that is a blank page. You’re
Discord is a rising superpower amongst the available free voice chat clients. It allows for free voice chat between two
Guest: Craig Morrison, Design Department Manager of the World of Warcraft franchise at Blizzard Entertainment. Topics discussed: How Craig
When deciding to develop a video game from the position of an amateur or newcomer, you may find yourself working
Storytelling is one of those things players don’t have any expectations of until something doesn’t meet their standards. All of a
Guest: Fredrik Wester, the CEO of video game developer and publishing company Paradox Interactive. Topics discussed: What platform should
It can be easy to get caught up in your own project when you’re up to your knees in concept
This article by Steven Long originally appeared on the author’s Patreon page. Why should anybody buy your game? In marketing
Guests: Robert Canciello, Founder of Eos Interactive Jane Friedhoff and Andy Wallace, Developers and Art Makers Dan Butchko, CEO
Throughout the evolution of video games there have been major milestones with the development of game mechanics. As video game