Matching Models: Functional & Efficient Hitboxes
If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox […]
If you have ever played a competitive first person shooter you may have heard people refer to “hitboxes.” A hitbox […]
Iterative design can be applied to many fields but is most notable within the gaming industry and in game development.
There are a few things to consider when you set out to build a strong group or community of beta
The independent developer community is under many pressures as it is, and Valve may have plans to unintentionally make it worse.
The one thing players appreciate most about new game releases are the trailers that publishers/developers release for them. Trailers are
Various online social media platforms allow you to connect and interact with the people who buy and play your games.
User interface design is quite a challenging task for game developers. The UI is what a player will refer to
Following up on my previous post on Level Design, I focused on many popular mainstream games and the design included in
Today, it’s rare to see variance in multiplayer FPS level design. Many maps tend to replicate grand scale locations or
A question plagues most people in the gaming industry, from amongst many players and media outlets to also developers. That question
For any developer, a focus on an end goal is an extremely wise mindset to have. Early Access gives developers
To date, there are well over 2.2 million mobile apps on Android’s app market. With so many apps, it is
I received a comment on a previous article where I listed a group of engines and tools ranging from paid and
An amazing social networking tool is YouTube—albeit a much harder tool to use today as its user-base has exponentially grown.
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or
Level design in game development is an amazing experience. Creating the world in which a player experiences the game’s events
To many people, developing a video game is the same as creating art. No one would go up to Edvard
Beyond a developers knowledge in code or their skill with designing characters or creating stories, a developer still requires software
RPG Maker is a toolkit that allows developers, whether professional or amateur, to create elaborate role playing games. It’s a similar
In modern game development, it is very important to manage the versions of your game. It can also be called