by Jennifer Mendez | May 7, 2018 | Blog, Writing
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested, and generally disappointed when I complete a video game. However, I do find solace in knowing there is hope for a game lacking in plot. My hope is found in...
by Dorian Karahalios | Mar 12, 2016 | Blog, Game Design, Writing
Bowser. Ganondorf. Kefka. Andross. We’ve grown to love and/or hate these iconic villains who tend toward the puppy-kicking end of the How Evil Am I? spectrum. They’ve all got that genocidal je ne sais quoi—that spark for the sinister—that we’ve enjoyed extinguishing...
by Joseph Stotz | Nov 30, 2015 | Blog, Game Design
Many times, I find myself unimpressed by a game’s faulty plot. I end up feeling disconnected, uninterested and generally disappointed when I complete a video game. However, I do find solace in knowing there is hope for a game lacking in plot. My hope is found in...