by Jennifer Mendez | Sep 19, 2017 | Blog, Game Design, Writing
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed out lore crafting experience for the player to enjoy. It’s just much easier to create a singular story for a game than it is to create all...
by Jennifer Mendez | Mar 31, 2017 | Blog, Game Design, Game Development
Weak Points Don’t Always Lead to Doom People have been talking about Horizon: Zero Dawn since it first got announced at E3 2016. And once it released on February 28, it didn’t disappoint. Guerrilla Games mastered the art of mixing genres and elements,...
by Jennifer Mendez | Dec 27, 2016 | Blog, Game Development
Overview 2016 was intense, wasn’t it? Several game released every month of the year, and not just AAA games. In fact, some of the most talked about games this year were indie! We’ve already covered the flops of 2016, but let’s lighten things up this...
by Abhinav Narain | Aug 1, 2016 | Blog, Game Design, Writing
“The Last of Us” – 2013 (Image Source) In Part One of our discussion, we identified that the secret to good video game dialogue was no dialogue wherever possible. We also examined how many video games that don’t have any dialogue at all...
by Jennifer Mendez | Apr 8, 2016 | Blog
Overview: Developing Plots Means Story Progression Plots without development are what? Tick, tock, tick, tock…That’s right, concepts! A plot that isn’t developed is just an idea without the details, or “meat”, that makes it progress into a...