Game Design 101: The Nagging Nancy

Game Design 101: The Nagging Nancy

After a player gets through button smashing their way through the start screen and intro video of the game, the last thing the player wants is to be bossed around by NPC’s.  Nothing is more boring than feeling lack of control, especially when playing a video game....
Game Design 101: Meta Value Systems

Game Design 101: Meta Value Systems

Human decision making is based upon values. A decision to eat breakfast is based upon values, such as enjoying food or even just living. This is no different in the virtual reality of a video game. Deciding to move a block in Tetris would be based upon how a player...