The 9 Types of Player Choices (with Examples)
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience […]
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience […]
World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a