by Abhinav Narain | Aug 26, 2016 | Blog, Game Design, Writing
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience at GDC, 2012. In fact, it’s a philosophy of game design he’s expressed repeatedly in some form or another. Essentially, the sentiment comes...
by Abhinav Narain | Jul 31, 2016 | Blog, Game Design, Writing
World-building and interactivity were meant for each other. The fact that the audience has control over the outcome of a gaming experience opens up a vast range of possibilities for storytelling lore exploration. As players, the more immersed we are in the backstory,...