by Jennifer Mendez | Sep 19, 2017 | Blog, Game Design, Writing
Ah, lore. There’s so much to say, let alone dissect, that it’s no wonder most developers forgo a fully fleshed out lore crafting experience for the player to enjoy. It’s just much easier to create a singular story for a game than it is to create all...
by Alex Cicala | Dec 9, 2016 | Blog, Game Design, Game Development
Different genres of video games can be addicting to specific target audiences. Each genre is bound by certain parameters or functions that explain why a particular game can be addicting. I’d like to look closer as to why, in particular, Isometric Action RPGs can be...