by Dorian Karahalios | Jun 3, 2016 | Blog, Game Design, Game Development
MOBAs MOBAs everywhere, and most of them did stink / MOBAs MOBAs everywhere, not a single one unique With the release of Battleborn, the major changes to League of Legends, and the promise of more Multiplayer Online Battle Arenas (MOBAs) to come, the conventional...
by Black Shell Media | May 31, 2015 | Blog, Game Design
League of Legends ushers in the debate of whether “givers,” people who act selflessly, achieve more than “takers,” people who act for self gain. While everyone understands to be successful, they need hard work, motivation, and ability not...