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The Minecraftian Narrative Part 5: Character, Agent, & StoryMind

The Minecraftian Narrative Part 5: Character, Agent, & StoryMind

by Black Shell Media | Mar 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1, Part 2, Part 3, and Part 4 can be found here. Today’s the day! We’ve gotten an idea of what form Toki Sona-based narrative scripting will take, and...
The Minecraftian Narrative: Part 3

The Minecraftian Narrative: Part 3

by Black Shell Media | Mar 12, 2017 | Blog, Game Design, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website. Part 1 and Part 2 can be found here. Last time, we discussed the concept of a narrative scripting language that could revolutionize the way players...
The Minecraftian Narrative: Part 2

The Minecraftian Narrative: Part 2

by Black Shell Media | Mar 5, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website.   In the previous article, I explored the necessary elements of a “Minecraftian” game mechanic: one tailored for accessible and steady skill...

The Minecraftian Narrative: Part 1

by Black Shell Media | Feb 26, 2017 | Blog, Game Design, Guest Post, Technology, Writing

Today’s guest post is by game designer and developer Will Nations and originally appeared on Will’s website.   Minecraft’s capacity for simple, direct, consumer-level editing of the 3D world has brought upon revolutions in game design and has joyously...

Blood, Sweat, Tears, & Cash: The Hidden Costs of Game Development

by Dorian Karahalios | Dec 18, 2016 | Blog, Marketing

In my experience in book publishing, I’ve come across a number of would-be writers who were either  too impatient to send their vampire romance manuscript (the industry has moved onto homoerotic cosmic dinosaurs now. Keep up!) or too unhappy with the cut a publisher...

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