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A Life and Games Career By Your Design

A Life and Games Career By Your Design

by Black Shell Media | May 14, 2018 | Blog, Business, Game Development, Guest Post

This is a guest post by Rachel Presser of Sonic Toad. Check out her website if you are interested in learning more about freelance work, game development and marketing! “Is this game EVER going to come out?! When does the part where I get to solely focus on...
A Crash Course in Board Game Marketing & Promotion

A Crash Course in Board Game Marketing & Promotion

by Black Shell Media | Sep 28, 2017 | Blog, Business, Guest Post, Marketing

This post first appeared on Brandon The Game Dev’s blog! Self-publishing a board game is a long, drawn out process. Some of this goes back to the process of creating your game, getting it manufactured, and raising funds. Yet if there were a single thing that...

The Good, the Bad, and the Ugly Walls of Text

by Black Shell Media | Apr 7, 2017 | Blog, Guest Post, Writing

Today’s guest post is co-authored by Nikola “Mentoluptus” Banko and Vlatko “Wladisha” Goljevacki of Black Olive Games. A lot of games have appeared lately that feature lots of reading and navigating through conversations (Shadowrun,...
Deciding What to Call Your Game

Deciding What to Call Your Game

by Black Shell Media | Jan 15, 2017 | Blog, Business, Game Development, Guest Post, Marketing

This post by Gary Burchell first appeared on the Abandon Ship Dev Blog.   Coming up with a name for your Game can be a hard decision. It is something that will be attached to your project forever, and can make a massive impact on how the game is perceived. In...
From a “Proper Job” to Indie – Part 4: Assemble your Team

From a “Proper Job” to Indie – Part 4: Assemble your Team

by Black Shell Media | Oct 17, 2016 | Business, Game Design, Guest Post

This post by Gary Burchell originally appeared on the Abandon Ship game blog.  “From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time, I talked about...

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