Do a Barrel Roll! Branching Storylines Without Breaking the Bank
For many game developers, the holy grail of game design is a player experience with branching storylines, where every action […]
For many game developers, the holy grail of game design is a player experience with branching storylines, where every action […]
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience
The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream