by Dorian Karahalios | Sep 26, 2016 | Blog, Game Design, Writing
For many game developers, the holy grail of game design is a player experience with branching storylines, where every action the player makes has a profound and meaningful impact on the story and their experience. Impossible situations with no real right answer,...
by Abhinav Narain | Aug 26, 2016 | Blog, Game Design, Writing
(Civilization V — Firaxis, 2010) “Games are a series of interesting decisions.” That’s what Sid Meier said to an audience at GDC, 2012. In fact, it’s a philosophy of game design he’s expressed repeatedly in some form or another. Essentially, the sentiment comes...
by Katie Conigliaro | Jul 2, 2016 | Blog, Game Design, Game Development
The number of choice-based games has skyrocketed in the last few years, perhaps owing their new space in the mainstream in part to Sony’s wildly successful Until Dawn. A number of recent choice-based indie games, such as Life is Strange and Oxenfree, have...