by Joseph Stotz | Dec 16, 2015 | Blog, Game Design
Whether we discuss first-person shooters, third-person shooters, or games which supply a choice of both, the genre used to come down to a couple basics: make guns look as realistic as possible, have the starkest presence of a plot, and have the player feel as if they...
by Black Shell Media | Dec 4, 2015 | Blog, Game Design
For a while now, more and more games have started to incorporate avenues of customization. Whereas once in Call of Duty you would just pick a gun and some perks, now one can go as far as to completely deck out their character in custom equipment. Numbers, items, and...