How to Effectively Implement a Monthly Subscription Model for Your Game
Despite the popularity of video games and their ability to stay continuously appealing, developers are still unsure how to profit […]
Despite the popularity of video games and their ability to stay continuously appealing, developers are still unsure how to profit […]
Raghav Mathur spoke on a panel at Betacon 2017 in Portland, OR. He had the chance to interview Ashton Eaton,
Mobile game developers know that there are two giants fighting for their hearts, minds and yes, their money: Google Play
This week’s guest: Anthony Palma, CEO of Jump, the upcoming on-demand video game subscription service! Topics discussed: Creating a
June 13-15, 2017 marked an interesting time for the gaming industry. It was E3, the annual event that celebrates gaming
Let’s face it—stories in games are often overlooked. As long as the gameplay and mechanics are intact, players don’t outright
So you’ve finally created your indie game. This is usually the part when you get a chance to fully congratulate
Fraud is everywhere, from retail stores to digital marketplaces. Shoplifters alone account for 27 million (1 in 11) crimes in
Disclaimer: I am not a certified accountant or a lawyer, and none of this may be constituted as legal or
This is a guest post from Justin Fischer of Breaking the Wheel. Check out his site and follow him on Twitter
First thing’s first, this list is strictly all about MMORPGs. The reason for this is that there is just too
This week’s guest: Dan Butchko, CEO of Playcrafting, the organization providing in-person classes, courses, and events across America for
Making your players wait for content is one of the best ways to hurt potential sales of your game. That
E-Commerce is a huge topic in this digital age. It allows people to purchase items straight from their computers, smartphones,
Steam has long since exceeded 125 million concurrent users, all of whom are exposed to well over 10,000 games. The
Are you wondering if you should self-publish or traditionally publish your next video game? You’re not alone. Around 4,000 games
Hypertext Markup Language, better known as HTML, has been used to create web pages and applications since 1993, but where
This week’s guest: Rocky Kev, founder of the Serious Game Devs Only community and creator of the Bytesized educational
So you have finally finished your game and released it on Steam. Congratulations! All those months, or years, of grueling
Digital Rights Management (DRM) is a corporate attempt at fighting piracy by controlling exactly how and when you use media.